January 2011
31 posts
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This is how America the world power will fall. In the near future, an oil crisis...
– Keith Stuart, Guardian: Homefront and the horror of invasion.
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Dead Space 2’s bigger, more sprawling and action-oriented campaign gives...
– Carolyn Petit, Gamespot: Dead Space 2 Review.
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100 followers!!! Thank you!
Nowherescape hit the 100 followers mark today. I want to thank each and everyone of you for making my days brighter. I’m glad you enjoy this little tumblelog, which has become quite an entertaining side project for me. So, a big thank you and welcome to Nowherescape. It’s my blog, but you can read it.
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If in New Vegas the altruism is finally paid off, in Metro 2033 the scenery,...
– Emilio Cozzi, Abitare: Risking The Future - How Videogames Build Our Future.
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Sessler's Soapbox: Uncharted Movie Problems - Why... →
Watch out! Adam Sessler takes no hostages in his latest Soapbox. Anyways, you don’t have to agree with everything he says - I know I don’t - but he certainly provides stimulating food for thought. This week’s topic: video game movies, why do they suck? And why do we care?
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2010's Most Interesting Game Spaces →
A very interesting list of gaming landscapes from Three Parts Theory, a blog worth following. (via Journey of a Gamer)
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Dragon Age II: Everything You Need to Know →
What’s the deal with combat, the storyline and importing your save file? IGN tells you all about it.
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Sound Byte: Meet the Composer - Russell Shaw →
GameSpot’s music blog interviews Russell Shaw, composer of the music for the successful Fable series.
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Making Of The Cover: Tomb Raider →
Video feature depicting the laborious design process that went into the making of GameInformer’s Tomb Raider cover. (via meagan-marie)
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Wish List: Grand Theft Auto V →
GameInformer’s wishes and speculations for the next Grand Theft Auto.